image

In this lesson, you will learn the basics of creating primitives using Autodesk® 3ds Max® 2010 software. We will cover the fundamentals you will need to start creating 3D art beginning with the basic primitive shapes. As you begin to explore and understand primitives and how they pertain to 3D, you will also be able to more easily navigate the viewport and construct basic shapes.

In this lesson, you will learn the following:

  • What primitives are as they pertain to 3ds Max and 3D modeling
  • How to create standard primitives and extended primitives
  • How to alter the parameters of primitives you create
  • How to move, rotate, and scale primitives in your ...

Get Learning Autodesk 3ds Max 2010 Foundation for Games now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.