O'Reilly logo

Learning Autodesk 3ds Max 2010 Foundation for Games by Autodesk

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

image

In this lesson, we will push beyond the standard primitives and start to introduce the tools for editable polygon objects in Autodesk® 3ds Max® 2010 software. Almost every object you create in 3ds Max for use in games is made up of vertices, edges, and polygons, and mastering these components is key to successful 3D modeling. As we begin to explore these essential parts of the 3D modeling workflow, you will begin to see the methods needed to create anything you can imagine, using editable polygon objects.

In this lesson, you will learn the following:

  • What an editable polygon object is, and how it differs from primitives
  • How to quickly convert ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required