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In this lesson, we will push beyond the standard primitives and start to introduce the tools for editable polygon objects in Autodesk® 3ds Max® 2010 software. Almost every object you create in 3ds Max for use in games is made up of vertices, edges, and polygons, and mastering these components is key to successful 3D modeling. As we begin to explore these essential parts of the 3D modeling workflow, you will begin to see the methods needed to create anything you can imagine, using editable polygon objects.

In this lesson, you will learn the following:

  • What an editable polygon object is, and how it differs from primitives
  • How to quickly convert ...

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