November 2012
Intermediate to advanced
352 pages
6h 19m
English

Project 03
Expanding on Project 2, the Game Environments project will show you how to create a scene by first blocking out our vision using simple primitives, then building the modular assets that will form our environment and, finally, by incorporating smaller assets, lighting, cameras, and basic FX to create a cohesive whole. We will explore camera angles, basic light and shadow concepts, and additional modeling and texturing topics for larger structural assets and environments. At the end of this project you will be well on your way to creating stunning environments for use in games.
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