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Learning Autodesk 3ds Max 2010 Foundation for Games
book

Learning Autodesk 3ds Max 2010 Foundation for Games

by Autodesk
November 2012
Intermediate to advanced
352 pages
6h 19m
English
Focal Press
Content preview from Learning Autodesk 3ds Max 2010 Foundation for Games

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In this lesson, you will learn how to apply a material to an object. We will also define what a texture is, and show you the basics of how to give your objects a visual surface different than the default colors. Whether you want your object to be made of brick, stone, or water, you have to start with understanding how the Material Browser works.

In this lesson, you will learn the following:

  • What a material and a texture are
  • How to navigate and work with the Material Editor
  • How to create your first material
  • How to apply a material to your object

What Materials and Textures Are

After creating an object in 3D, an important next step is to apply ...

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Publisher Resources

ISBN: 9780240811949