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Learning Autodesk 3ds Max 2010 Foundation for Games by Autodesk

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Project 02

Project 2 builds from the principles of Project 1 and covers the techniques needed to build a complete world prop from start to finish. In Lesson 7 we will begin by exploring the usage of 2D concept art and how it applies to creating 3D. Next, in Lesson 8, we will discuss the principles of polygonal modeling as we begin to model our first prop. From there, in Lesson 9, we will explore UVW unwrapping as we lay out the UVs of our asset. Lesson 10 will show you some of the methods used when texturing and applying surface detail to your asset. Lastly, in Lesson 11, we will discuss some of the basic rules for animation as we add motion to ...

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