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Learning Autodesk 3ds Max 2010 Foundation for Games by Autodesk

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In this lesson, you will learn how to work with modifiers, layers, copies, instances, and references in Autodesk® 3ds Max® 2010 software. This lesson will focus primarily on several new 3ds Max 2010 tools and features that will greatly improve your workflow and save you time. As you begin to explore these tools, you will be able to quickly and effectively utilize them as you work with geometry in 3ds Max 2010.

In this lesson, you will learn the following:

  • What modifiers are and how to apply them to your geometry
  • What layers are and how to use them in your scene
  • What instances, copies, and references are and when to use which

What Modifiers Are ...

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