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Learning Autodesk 3ds Max 2010 Foundation for Games by Autodesk

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In this lesson we will prepare for building our scene. We will discuss some organization topics such as using the 3ds Max 2010 layer system, as well as how to merge our smaller assets from other 3ds Max files into our scene. We will then use our knowledge from the first two projects to create a simple block out of the space that will serve as our blueprints moving forward. And lastly, we will discuss why it is so important to work in a modular manner.

In this lesson, you will learn the following:

  • Planning for environments
  • Creating a block out for our environment
  • Working modularly
  • Using layers and selection filters for environments

Planning for ...

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