December 2014
Beginner to intermediate
240 pages
6h 54m
English
Before we dive into a full-blown app, let’s explore a few examples of how these animation components can be used. This example does not use the built-in speed and heading of the sprite. You can make a sprite move in many ways, including setting a speed and using a clock.
In Figure 7.5, we have programmed a sprite to move its way vertically across the screen.
Figure 7.5 The ball will automatically move vertically on the screen.
For this example, we have placed a ball on a canvas. We also need the Clock, which is an invisible component from the User Interface section of the palette. After putting all these on the Designer, ...
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