Chapitre 2. Un projet de Machine Learning de bout en bout
Par conséquent, si ce n’est déjà fait, il est temps maintenant de prendre votre
ordinateur, de choisir un jeu de données qui vous intéresse et de parcourir l’en-
semble du processus de A à Z. Un bon point de départ pourrait être un site web de
concours entre experts tel que http://kaggle.com/ : vous aurez un jeu de données avec
lequel expérimenter, un objectif précis et des personnes avec qui partager l’expé-
rience. Amusez-vous !
2.10 EXERCICES
Les exercices suivants utilisent tous le jeu de données immobilières de ce chapitre :
1. Essayez un régresseur de type Machine à vecteurs de support ...
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