
WebGL Models: End-to-End
Won Chun
30.1 Introduction
When we were making Google Body in 2010 (see Figure 30.1), WebGL was new
technology. It wasn’t entirely clear what we’d be able to accomplish; indeed, the
Figure 30.1. Google Body, a 3D anatomy browser for
the web.
uncertainty was one of the
reasons for building it in the
first place. Adopting a new
technology like WebGL was
aleapoffaith. Evenifthe
idea made perfect sense to
us, so many things outside
of our control needed to go
right. We eventually open
sourced Google Body,
1
and
unequivocally demonstrated
that it is possible to build
a rich, 3D application using
WebGL. Google Body made
the use of WebGL less an