
An OpenGL-Friendly
Geometry File Format and
Its Maya Exporter
Adrien Herubel and Venceslas Biri
32.1 Introduction
Geometry is at the heart of most computer graphics, whether film, video games, or
tools. The vast majority of props, sets, and characters rendered to the screen come
from geometry files stored in the computer hard drive.
Despite being the lowest common denominator of CG applications, there is no
de facto standard for geometry files. On the contrary, there is a plethora of both
proprietary and open formats. One of the many reasons for this state of affairs is
that each application has different requirements that are not efficiently compatible.