
298 III Bending the Pipeline
using fully programmable vertex pulling makes me believe that AMD GPUs are less
dependent on efficient post-transform cache usage.
Based on the results, my verdict is that programmable vertex pulling has no over-
head compared to fixed-function vertex pulling in the following cases:
• When rendering nonindexed primitives (e.g., triangle strips).
• When rendering indexed primitives using fixed-function index handling.
While programmable index handling is also an option, when the meshes rely
heavily on the usage of the post-transform cache, the per formance of fully program-
mable vertex pulling can be prohibitive.
21.4 Application ...