
32. An OpenGL-Friendly Geometry File Format and Its Maya Exporter 477
32.5 Results
The benchmarks were done on a Intel Core i7 920 2.67GHz, 7200 trpm HDD and
an NVIDIA GeForce 295 GTX GPU. The scene (Figure 32.3) is the San Miguel
[McGuire 11] model with a supplementary skinned and textured character. We
measure file size for various part of the sets. Files are generated using Maya 2011.
FBX and OBJ files are expor ted using Maya’s own plugins, COLLADA files using
the third party OpenCOLLA DA plugin [OpenCOLLADA 12]. As shown in Ta-
ble 32.1, triangulation, per-vertex normal options, are activated when available and
texture embedding is deactivated.
Model ...