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OpenGL Insights by Christophe Riccio, Patrick Cozzi

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662 About the Contributors
At the moment, Dekkers is working on GPU programming (OpenCL, CUDA),
cross-platform development, and iOS applications.
Marco Di Benedetto
marco.dibenedetto@isti.cnr.it
Marco is a researcher at the Istituto di Scienza e Tecnologie
dell’Informazione (ISTI) of the National Research Council (CNR)
in Pisa, Italy. He received h is PhD in computer science from the
University of Pisa in 2011 with a thesis on real-time rendering
of large multiresolution data sets. These topics are par t of his research a nd publish-
ing work in Computer Graphics, along with photorealistic rendering, out-of-core
processing and rendering, and parallel GPU techniques. He is the creator of the
SpiderGL librar y (http://spidergl.org) for the development of CG applications on
the web platform.
Aleksandar Dimitrijevi
´
c
adimitrijevic73@gmail.com
Aleksandar is a teaching assistant, researcher, senior programmer,
team leader, and a Cisco Networking Academy instructor in the
Faculty of Electronic Engineering, University of N iˇs. Since the
completion of his undergraduate studies in 1997, he has been
involved in teaching several courses at the University, such as data str uctures, pro-
gramming, computer networks, computer graphics, and human-computer interac-
tion. Aleksandar received an MSc degree in electrical engineering in 2003 in the
Faculty of Electronic Engineering, University of Ni ˇs. As a member of the Computer
Graphics and Geographic Information Systems Laboratory, he has been involved in
designing and implementing various information systems. Currently, his main re-
search topic is the development of a large terrain-rendering algorithm, which is a
part of his PhD thesis.
Chris Dirks
ChrisDirks1@gmail.com
Chris is a JavaScript software engineer specializing in game and
simulation development. His professional work includes content
surrounding HTML5 and WebGL technologies. He is also an
avid gamer, with his favorite genre being RPGs.

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