662 About the Contributors
At the moment, Dekkers is working on GPU programming (OpenCL, CUDA),
cross-platform development, and iOS applications.
Marco Di Benedetto
Marco is a researcher at the Istituto di Scienza e Tecnologie
dell’Informazione (ISTI) of the National Research Council (CNR)
in Pisa, Italy. He received h is PhD in computer science from the
University of Pisa in 2011 with a thesis on real-time rendering
of large multiresolution data sets. These topics are par t of his research a nd publish-
ing work in Computer Graphics, along with photorealistic rendering, out-of-core
processing and rendering, and parallel GPU techniques. He is the creator of the
SpiderGL librar y (http://spidergl.org) for the development of CG applications on
the web platform.
Aleksandar is a teaching assistant, researcher, senior programmer,
team leader, and a Cisco Networking Academy instructor in the
Faculty of Electronic Engineering, University of N iˇs. Since the
completion of his undergraduate studies in 1997, he has been
involved in teaching several courses at the University, such as data str uctures, pro-
gramming, computer networks, computer graphics, and human-computer interac-
tion. Aleksandar received an MSc degree in electrical engineering in 2003 in the
Faculty of Electronic Engineering, University of Ni ˇs. As a member of the Computer
Graphics and Geographic Information Systems Laboratory, he has been involved in
designing and implementing various information systems. Currently, his main re-
search topic is the development of a large terrain-rendering algorithm, which is a
part of his PhD thesis.
simulation development. His professional work includes content
surrounding HTML5 and WebGL technologies. He is also an
avid gamer, with his favorite genre being RPGs.