
In-Game Video Capture with
Real-Time Texture Compression
Brano Kemen
31.1 Introduction
This chapter discusses techniques for real-time compression of images on the GPU
for use with various types of procedurally or dynamically generated images and virtual
texturing. The techniques are designed to achieve lower memory and bandwidth
requirements while providing high quality. We also describe the use of this technique
in capturing high-quality video directly from the application without significantly
impairing the overall performance.
Figure 31.1. Procedural tree generator in Outerra using real-time compression for clusters
of leaves.
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