Skip to Content
OpenGL Insights
book

OpenGL Insights

by Patrick Cozzi, Christophe Riccio
July 2012
Intermediate to advanced
712 pages
24h 57m
English
A K Peters/CRC Press
Content preview from OpenGL Insights
Performance Tuning for
Tile-Based Architectures
Bruce Merry
23.1 Introduction
The OpenGL and OpenGL ES specifications describe a virtual pipeline in which
triangles are processed in order: the vertices of a triangle are transformed, the triangle
is set up and rasterized to produce fragments, the fragments are shaded and then
written to the framebuffer. Once this has been done, the next triangle is processed,
and so on. However, this is not the most efficient way for a GPU to work; GPUs will
usually reorder and parallelize things under the hood for better performance.
In this chapter, we will examine tile-based rendering, a par ticular way to arrange
a
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

OpenGL ES 3.0 Programming Guide, Second Edition

OpenGL ES 3.0 Programming Guide, Second Edition

Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
Advanced Graphics Programming Using OpenGL

Advanced Graphics Programming Using OpenGL

Tom McReynolds, David Blythe

Publisher Resources

ISBN: 9781439893777