
About the Contributors 667
Daniel Koch
dgkoch@gmail.com
Daniel received his M.Math degree in computer science from the
University of Waterloo in 2002. He has a strong background in
3D graphics, specializing in OpenGL. He is an active member
of the Khronos OpenGL and OpenGL ES working groups. Daniel is currently the
Senior Graphics Architect at TransGaming. He has been with TransGaming since
2002, where he has been instrumental in advancing the graphics technology used for
Cedega, Cider, and GameTree TV which provide an implementation of Direct3D
using OpenGL/OpenGL ES. He is the project lead for ANGLE, which provides an
implementation of OpenGL ES 2