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OpenGL Insights by Christophe Riccio, Patrick Cozzi

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672 About the Contributors
Shalini Venkataraman
shaliniv@nvidia.com
Shalini is a senior applied engineer at NVIDIA where she works
on using GPUs to solve imaging and visualization problems in
medical, oil and gas, and scientific computing domains. Prior to
that she was a research staff at various high-performance com-
puting centers in the US and Singapore. Her interests are in parallel and large-data
visualization. She earned her MS from the University of Illinois at Chicago and BS
from the National University of Singapore.
Fabio Zambetta
fabio.zambetta@rmit.edu.au
Fabio Zambetta received his MS and PhD in computer science
from the U niversity of Bari (Italy) investigating the use of 3D
personas as adaptive intelligent interfaces. He is now a senior
lecturer with the School of Computer Science and IT, RMIT University (Australia).
His current research focus is on procedural generation of game play, player modeling,
and GPU computing for video games.

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