
568 VII Software Design
39.4 Future Work
ANGLE is continuing to evolve, and there is future work to be done implementing
new features, improving performance, and resolving defects. Additional features that
could be added include depth textures, wide lines, and multisample EGL configs.
Areas for improving performance include target-dependent flipping of rendering,
optimizations to texture loading and pixel readback, and bottlenecks as shown by
profiling applications. Another possible future direction for ANGLE’s development
could be to implement a Direct3D 11 back-end. This would allow us to support
features not available in Direct3D 9, future versions