
Features and Design Choices
in SpiderGL
Marco Di Benedetto, Fabio Ganovelli, and
Francesco Banterle
41.1 Introduction
Technologies related to computer graphics (CG) are constantly growing. This is
mostly due to the widespread availability of 3D acceleration hardware with an un-
precedented ratio of performance to cost. In the past, access to such accelerators was
confined to workstations; nowadays, even handheld devices such as smartphones are
equipped with powerful graphics hardware. On a parallel timeline, with the intro-
duction of OpenGL, CG software has moved to proprietary solutions from royalty-
free specifications. In addition, widespread access ...