Structs
C offers few simple native data types, so how are more complex data types made? There are three ways: structures, pointers, and arrays. Both structures and pointers are going to be crucial when you’re programming iOS. You’re less likely to need a C array, because Objective-C has its own NSArray object type, but it will arise in a couple of examples later in this book.
A C structure, usually called a struct (K&R 6.1), is a compound data type: it combines multiple data types into a single type, which can be passed around as a single entity. Moreover, the elements constituting the compound entity have names and can be accessed by those names through the compound entity, using dot-notation. The iOS API has many commonly used structs, typically accompanied by convenience functions for working with them.
For example, the iOS documentation tells you that a CGPoint is defined as follows:
struct CGPoint {
CGFloat x;
CGFloat y;
};
typedef struct CGPoint CGPoint;Recall that a CGFloat is basically a float, so this is a compound data type made up of two simple native data types; in effect, a CGPoint has two CGFloat parts, and their names are x and y. (The rather odd-looking last line merely asserts that one can use the term CGPoint instead of the more verbose struct CGPoint.) So we can write:
CGPoint myPoint; myPoint.x = 4.3; myPoint.y = 7.1;
Just as we can assign to myPoint.x to set this part of the struct, we can say myPoint.x to get this part of the struct. It’s as if myPoint.x were the ...
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