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Programming iOS 6, 3rd Edition
book

Programming iOS 6, 3rd Edition

by Matt Neuburg
March 2013
Intermediate to advanced
1000 pages
34h 51m
English
O'Reilly Media, Inc.
Content preview from Programming iOS 6, 3rd Edition

Chapter 27. Audio

iOS provides various means and technologies for allowing your app to produce sound (and even to input it). The topic is a large one, so this chapter can only introduce it. You’ll want to read Apple’s Multimedia Programming Guide and Core Audio Overview.

None of the classes discussed in this chapter provide any user interface within your application for allowing the user to stop and start playback of sound. You can create your own such interface, and I’ll discuss how you can associate the “remote control” buttons with your application. Also, a web view (Chapter 24) supports the HTML 5 <audio> tag; this can be a simple, lightweight way to play audio and to allow the user to control playback. (By default, a web view even allows use of AirPlay.) Alternatively, you could treat the sound as a movie and use the MPMoviePlayerController class discussed in Chapter 28; this can also be a good way to play a sound file located remotely over the Internet.

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Publisher Resources

ISBN: 9781449365783Errata