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Programming iOS 6, 3rd Edition
book

Programming iOS 6, 3rd Edition

by Matt Neuburg
March 2013
Intermediate to advanced
1000 pages
34h 51m
English
O'Reilly Media, Inc.
Content preview from Programming iOS 6, 3rd Edition

The Secret Life of Classes

A class method may be called by sending a message directly to the name of a class. For example, the familyNames class method of UIFont that I mentioned a moment ago might be called like this:

NSArray* fams = [UIFont familyNames];

Clearly, this is possible because a class is an object (Chapter 2), and the name of the class here represents that object.

You don’t have to do anything to create a class object. One class object for every class your program defines is created for you automatically as the program starts up. (This includes the classes your program imports, so there’s a MyClass class object because you defined MyClass, and there’s an NSString class object because you imported UIKit.h and the whole Cocoa framework.) It is to this class object that you’re referring when you send a message to the name of the class.

Your ability to send a message directly to the bare name of a class is due to a kind of syntactic shorthand. You can use the bare class name only in two ways (and we already know about both of them):

To send a message to
In the expression [UIFont familyNames], the bare name UIFont is sent the familyNames message.
To specify an instance type
In the expression NSString*, the bare name NSString is followed by an asterisk to signify a pointer to an instance of this class.

Otherwise, to speak of a class object, you need to obtain that object formally. One way to do this is to send the class message to a class or instance. For example, [MyClass ...

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Publisher Resources

ISBN: 9781449365783Errata