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Python Deep Learning - Second Edition
book

Python Deep Learning - Second Edition

by Ivan Vasilev, Daniel Slater, Gianmario Spacagna, Peter Roelants, Valentino Zocca
January 2019
Intermediate to advanced
386 pages
11h 13m
English
Packt Publishing
Content preview from Python Deep Learning - Second Edition

Deep Reinforcement Learning for Games

In the chapter 8, Reinforcement Learning Theory, we introduced Reinforcement Learning (RL), a way to make a computer interact with an environment. In this chapter, we'll build upon that knowledge and we'll explore some more advanced RL algorithms and tasks. But don't worry, we won't create the Terminator just yet. We're aiming a little lower, so we'll just see how to teach a machine to play games such as Atari Breakout and Go.

This chapter will cover the following:

  • Introduction to genetic algorithms playing games
  • Deep Q-learning (DQN)
  • Policy gradients
  • Actor-critic methods
  • Monte Carlo tree search
  • AlphaZero
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Publisher Resources

ISBN: 9781789348460Supplemental Content