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Practical Algorithms for 3D Computer Graphics, 2nd Edition
book

Practical Algorithms for 3D Computer Graphics, 2nd Edition

by R. Stuart Ferguson
December 2013
Intermediate to advanced
508 pages
16h 50m
English
A K Peters/CRC Press
Content preview from Practical Algorithms for 3D Computer Graphics, 2nd Edition
1
Introduction
Computer grap h ics embraces a broad spectrum of topics including such things
as image processing, photo editing, a myriad of ty pes of computer games and of
course special effects for the movies and TV. Even a word processor or presen-
tation package could be said to fall into the category of a graphics program.
Three-dimensional computer graph ics (3DCG), the topic covered in this book,
began as a separate discipline in the early 1980s where those few fortunate in-
dividuals who had access to computing hardware costing tens or hundreds of
thousands of dollars began to experiment with the wondrous science of pro-
ducing, through mathematics alone, pictures that in many cases could not be
distinguished from a photograph. The “Voyager”
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Publisher Resources

ISBN: 9781466582521