1
Introduction
Computer grap h ics embraces a broad spectrum of topics including such things
as image processing, photo editing, a myriad of ty pes of computer games and of
course special effects for the movies and TV. Even a word processor or presen-
tation package could be said to fall into the category of a graphics program.
Three-dimensional computer graph ics (3DCG), the topic covered in this book,
began as a separate discipline in the early 1980s where those few fortunate in-
dividuals who had access to computing hardware costing tens or hundreds of
thousands of dollars began to experiment with the wondrous science of pro-
ducing, through mathematics alone, pictures that in many cases could not be
distinguished from a photograph. The “Voyager”