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Practical Algorithms for 3D Computer Graphics, 2nd Edition
book

Practical Algorithms for 3D Computer Graphics, 2nd Edition

by R. Stuart Ferguson
December 2013
Intermediate to advanced
508 pages
16h 50m
English
A K Peters/CRC Press
Content preview from Practical Algorithms for 3D Computer Graphics, 2nd Edition
212 6. Computer animation
0
1
1
0
2
3
2
3
v
2
v
1
2
u
3
˝
u
1
v
3
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v
1
v
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u
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u
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u
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Figure 6.17: A simple s keleton in two poses with local frames of reference given by
vectors u, v and w. All the w vecto r s are at right angles to both u and v and therefore
they point into the page and thus are not visible in the diagram.
section to develop a strategy for hierarchical interpolation which minimizes the
complexity.
The main difficulty with a moving frame of referen ce can be illustrated by
looking back to the example in figure 6.14, which is rep r oduced in figure 6.17
with additional vectors depicting the local frames of reference at the nodes on
the end of the bones.
Consider
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Publisher Resources

ISBN: 9781466582521