Introduction to part II
The algorithms discussed in part I are designed to be implemented in a software
package that delivers everything an application needs for building, animating
and visualizing a virtual world. Rather than working up the algorithms into
a contrived program to demonstrate them in practice, this part leads up to a
description of the code in a comprehensive tool that we have been developing
for several years. Chapter 9 opens the d oor on OpenFX which directly uses all
the algorithms of part I as well as those of the more sophisticated ideas that
are coming in part III. It is our hope that it will be useful for you to see the
algorithms ...