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Practical Algorithms for 3D Computer Graphics, 2nd Edition
book

Practical Algorithms for 3D Computer Graphics, 2nd Edition

by R. Stuart Ferguson
December 2013
Intermediate to advanced
508 pages
16h 50m
English
A K Peters/CRC Press
Content preview from Practical Algorithms for 3D Computer Graphics, 2nd Edition
Part II
Practical 3D graphics
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Introduction to part II
The algorithms discussed in part I are designed to be implemented in a software
package that delivers everything an application needs for building, animating
and visualizing a virtual world. Rather than working up the algorithms into
a contrived program to demonstrate them in practice, this part leads up to a
description of the code in a comprehensive tool that we have been developing
for several years. Chapter 9 opens the d oor on OpenFX which directly uses all
the algorithms of part I as well as those of the more sophisticated ideas that
are coming in part III. It is our hope that it will be useful for you to see the
algorithms ...
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Publisher Resources

ISBN: 9781466582521