
192 6. Computer animation
1. The path taken by the object has abrupt changes of direction at a keyframe.
In some situations this might be desirable behavior but for most of the
time we would expect a simulation of realistic behavior to make the object
follow a smooth curve which pas s es through the points associated with the
keyframes.
2. Unles s the ratio of distance between keyframes to time interval between
keys is approximately constant in adjacent sections of the path, the ob-
ject will appear to move erratically and make abrupt changes of speed at
keyframes. In the example depicted by figure 6.1 it takes approximately
four times as long to cover ...