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Practical Algorithms for 3D Computer Graphics, 2nd Edition
book

Practical Algorithms for 3D Computer Graphics, 2nd Edition

by R. Stuart Ferguson
December 2013
Intermediate to advanced
508 pages
16h 50m
English
A K Peters/CRC Press
Content preview from Practical Algorithms for 3D Computer Graphics, 2nd Edition
Part III
Practical algorithms for modeling
and procedural textures
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Introduction to part III
The two chapters in part III leave behind basic principles and introduce some
specific and more sophisticated, yet still practically useful, topics.
The modeling algorithms described in chapter 10 were chosen because they
constitute some of the most essential tools for constructing polygonal models
algorithmically (as opposed to a simple tool that allows a program’s user to
draw a curve in 3D); for example, triangulating an arbitrary polygon (that might
contain holes) is a very tedious job when ...
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Publisher Resources

ISBN: 9781466582521