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Practical Algorithms for 3D Computer Graphics, 2nd Edition
book

Practical Algorithms for 3D Computer Graphics, 2nd Edition

by R. Stuart Ferguson
December 2013
Intermediate to advanced
508 pages
16h 50m
English
A K Peters/CRC Press
Content preview from Practical Algorithms for 3D Computer Graphics, 2nd Edition
2.12. Transformations 31
x
φ + θ
P
y
φ
Figure 2.12: Rotation of point P by a n angle θ round the z axis.
Rotation about the x axis To rotate round th e x axis by an angle θ, the transfor-
mation matrix is:
[T
x
(θ)] =
1 0 0 0
0 cosθ sinθ 0
0 sinθ cosθ 0
0 0 0 1
Note that as illustrated in figure 2.11 θ is pos itive if the rotation takes place
in a clockwise sense when looking from the or igin along the axis of rotation. This
is consistent with a right-handed coordinate system.
2.12.4 Combining transformations
Section 2.12 introduced the key concept of a transformation applied to a pos ition
vector. In many cases we are interested in what happens when ...
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Publisher Resources

ISBN: 9781466582521