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Practical Algorithms for 3D Computer Graphics, 2nd Edition
book

Practical Algorithms for 3D Computer Graphics, 2nd Edition

by R. Stuart Ferguson
December 2013
Intermediate to advanced
508 pages
16h 50m
English
A K Peters/CRC Press
Content preview from Practical Algorithms for 3D Computer Graphics, 2nd Edition
7
Real-time 3D: OpenGL
With the insatiable demand for mor e and more realistic computer games, atten-
tion has focused on hardware acceleration of the render in g pipeline. To derive
maximum benefit from hardware implementations of such things as geometric
transformations, rasterization and shading, application programmers are n ow
commonly using standard libraries such as OpenGL and Direct 3D for their 3D
programming.
The capabilities of the graphics hardware are rapidly increasing, and to keep
pace with this, the software APIs are evolving at an alarming rate. Thus, one
of the major challenges in writing programs is to be aware of these changes and
how they affect your existing and future software creations.
For many years, workstations have had access ...
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Publisher Resources

ISBN: 9781466582521