
142 4. Basic visualization
Wrap the
reflection
map round
the sphere
^
View
projection
plane
Viewpoint
d
p
n
z
x
Figure 4.33: A r efl ec t io n map can be thought of as an image painted on the inside of
hollow spher e with the reflective model placed at its center.
Figure 4.34: Final image of models first show n in figu r e 4.3 now using a pseudo shadow,
procedural texture and reflection map.
in figur e 4.35(a). Ren d er in g two adjacent pixels near the bottom of the image
where the viewing vector intersects the floor close to the camera will most likely
result in a texture look-up that results in the same color value bein g obtained.
Rendering two adjacent pixels near