8
Mobile 3D: OpenGLES
This chapter investigates how to extend the power and simplicity of OpenGL
in the world of mobile devices, smart phones and tablets. Apps, as they ar e
popularly known, can be endowed with the same high-powered 3D graphics that
we have become used to on the desktop and laptop platforms. The distinction
between traditional laptop/notebook computers and mobile devices like the Ap-
ple iPad or the Google Nexus phone is getting more and more blu r r ed . Is there
a significant differen ce between a notebook using an Intel i7 processor with de-
tachable keyboard and touch screen, say running Windows 8, and an iPad with
an ARM processor and bluetooth keyboard? Both of these devices have a similar
look and feel, both run the same range