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Practical Algorithms for 3D Computer Graphics, 2nd Edition
book

Practical Algorithms for 3D Computer Graphics, 2nd Edition

by R. Stuart Ferguson
December 2013
Intermediate to advanced
508 pages
16h 50m
English
A K Peters/CRC Press
Content preview from Practical Algorithms for 3D Computer Graphics, 2nd Edition
8
Mobile 3D: OpenGLES
This chapter investigates how to extend the power and simplicity of OpenGL
in the world of mobile devices, smart phones and tablets. Apps, as they ar e
popularly known, can be endowed with the same high-powered 3D graphics that
we have become used to on the desktop and laptop platforms. The distinction
between traditional laptop/notebook computers and mobile devices like the Ap-
ple iPad or the Google Nexus phone is getting more and more blu r r ed . Is there
a significant differen ce between a notebook using an Intel i7 processor with de-
tachable keyboard and touch screen, say running Windows 8, and an iPad with
an ARM processor and bluetooth keyboard? Both of these devices have a similar
look and feel, both run the same range
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Publisher Resources

ISBN: 9781466582521