
450 10. Modeling with polygonal datasets
Figure 10.70: Interactively moving the texture map coordina tes by superimposing the
2D texture coordinates mesh over an imag e. (a) The 3D mesh model. (b) The 2D
texture coordinates and image to be wrapped around the mes h .
whole mesh is triangulated. When the mesh represents a non-planar surface,
the faces adjacent to the reference frame will need to be temporarily rotated
around the common edge with the reference face, so that both faces lie in a
plane. Once aligned in a plane, a 2D mappin g coordinate can be generated
at their non-common vertex. A suitable transformation can be obtained by
recognizing ...