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Practical Algorithms for 3D Computer Graphics, 2nd Edition
book

Practical Algorithms for 3D Computer Graphics, 2nd Edition

by R. Stuart Ferguson
December 2013
Intermediate to advanced
508 pages
16h 50m
English
A K Peters/CRC Press
Content preview from Practical Algorithms for 3D Computer Graphics, 2nd Edition
11.2. CPU textures 473
Figure 11.14: A contour pattern which with some added turbulence and appropriate
blend of color could resemble a three-dimensional wood grain pattern.
11.2.9 Contours
The contour pattern illustrated in figure 11.14 is derived from the basic bozo
texture by passing it through a periodic function, in this case a sinusoid, and
then thresholding the result as follows:
Given the point of interest as a (u, v, w) coordinat e.
n
u,v,w
=
1
2
(1 + sin(2πf
q
fNoise(u, v, w))
i f (n
u,v,w
> (1.0 t)) {
return the color of the contour
}
e ls e retur n the background
The parameter t governs how thick the contours appear and f
q
is a measu r e
that can be
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Publisher Resources

ISBN: 9781466582521