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Practical Algorithms for 3D Computer Graphics, 2nd Edition
book

Practical Algorithms for 3D Computer Graphics, 2nd Edition

by R. Stuart Ferguson
December 2013
Intermediate to advanced
508 pages
16h 50m
English
A K Peters/CRC Press
Content preview from Practical Algorithms for 3D Computer Graphics, 2nd Edition
10.9. Boolean modeling 425
Edge on view of facets in the tool list
Facet
in the
work list
4
4
4
4
3
3
1
1
3
3
A
B
E
X
3
4
3
4
3
4
C
2
1
2
1
2
1
1
1
2
2
2
2
(a)
(e) (f) (g) (h)
(b) (c) (d)
Figure 10.51: This example is discu s s ed in the text.
On comparing triangulation (f) (figure 10.51) with the view (a) it can be seen
that the edge joining points (2 4) lies in the plane of on e of the Tool facets and
is therefore part of the line of intersection. Of the other internal edges created
in Phase 2 it is only the edge E, joining point 2 to vertex B (B is a vertex of
the original triangle), which still intersects a facet in the Tool list. All the other
edges do not cross a facet in the T
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Publisher Resources

ISBN: 9781466582521