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Practical Algorithms for 3D Computer Graphics, 2nd Edition
book

Practical Algorithms for 3D Computer Graphics, 2nd Edition

by R. Stuart Ferguson
December 2013
Intermediate to advanced
508 pages
16h 50m
English
A K Peters/CRC Press
Content preview from Practical Algorithms for 3D Computer Graphics, 2nd Edition
344 9. The complete package: OpenFX
typedef struct Designer_EDGE_tag {
long V[2]; /* List of vertices at the end of the edge. */
} edge;
Listing 9.12: T h e edge data structure. Some member s have been omitted to help
highlight th e most important items.
typedef struct Designer_FACE_tag {
long V[3]; /* The vertices around the face. */
/* Which material is to be applied to this face */
short material;
/* Which Image/Texture map is to be applied to this face*/
short imagemap;
/* These are the Image/Texture coordinates for the vertics
of the face, they are done on a PER FACE basis so that
adjacent faces cna have a different mapping*/
float x[3],y[3];
BOOL gp; ...
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Publisher Resources

ISBN: 9781466582521