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Practical Algorithms for 3D Computer Graphics, 2nd Edition
book

Practical Algorithms for 3D Computer Graphics, 2nd Edition

by R. Stuart Ferguson
December 2013
Intermediate to advanced
508 pages
16h 50m
English
A K Peters/CRC Press
Content preview from Practical Algorithms for 3D Computer Graphics, 2nd Edition
56 2. Basic theory and mathematical results
Control points
Moved control points
Oblique view of patch
Oblique view
Polygonal mesh
Patch
Figure 2.33: A basic NURBS patch is controlled by its network of control points.
(Taken from OpenFX.)
2.17 Parametric surfaces
In section 2.16 methods of working with curves in computer gr ap h ics were dis-
cussed. The B´ezier and spline cur ves introduced there can be extrapolated into
a two-dimensional space to facilitate modeling curved surfaces. However, B´ezier
and simple polynomial based cur ves cannot model every form of curve, for exam-
ple a circle cannot be exactly modeled by a B´ezier cu r ve. Rational p oly n ...
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Publisher Resources

ISBN: 9781466582521