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Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing

Overview

This book, 'Procedural Content Generation for C++ Game Development', is your definitive guide to mastering the art of dynamic game design. By diving into procedural generation techniques within C++ and leveraging the SFML library, you will develop a deep understanding of creating non-linear, replayable gameplay experiences that captivate players.

What this Book will help me do

  • Master procedural content generation principles and apply RNG effectively in your projects.
  • Understand and implement dynamic and random gameplay elements using C++.
  • Learn and utilize the SFML library for multimedia and game development.
  • Create a roguelike game project integrating advanced procedural techniques.
  • Explore best practices for dynamic content creation to enhance replay value.

Author(s)

Dale Green is a seasoned game developer and programming educator, known for engaging readers with clear and approachable teaching methods. With a strong background in C++ and game design, Dale specializes in procedural content generation techniques, making advanced concepts accessible to game developers of all experience levels. Dale's passion for interactive design shines through in this insightful guide.

Who is it for?

This book is perfect for developers with a foundational knowledge of C++ who are eager to expand their skills in game development. If you are interested in creating games with dynamic and non-predictable content, this resource offers the techniques and insights needed. No prior familiarity with SFML is required. Whether you're a hobbyist or professional, this book will empower you to apply procedural generation effectively in your projects.

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Publisher Resources

ISBN: 9781785886713