January 2016
Intermediate to advanced
304 pages
6h 17m
English
The procedural generation of game art brings with it a range of benefits to us as developers and the people who play our games. From its versatility, to being cost-effective and a time-saver, let's take a look at a few of these benefits.
The main benefit of procedurally generating game art is versatility. Game art is expensive to produce, and as a result imposes limits on what can feasibly be created for a given project. It would be nice to have an artist create thousands of textures for our games, but it's not feasible. Instead, we can create a handful resources, employ procedural techniques to turn these resources into thousands of individual possible textures, and bring variety and diversity ...
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