Skip to Content
Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

The benefits of procedurally generated art

The procedural generation of game art brings with it a range of benefits to us as developers and the people who play our games. From its versatility, to being cost-effective and a time-saver, let's take a look at a few of these benefits.

Versatility

The main benefit of procedurally generating game art is versatility. Game art is expensive to produce, and as a result imposes limits on what can feasibly be created for a given project. It would be nice to have an artist create thousands of textures for our games, but it's not feasible. Instead, we can create a handful resources, employ procedural techniques to turn these resources into thousands of individual possible textures, and bring variety and diversity ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Procedural Content Generation for Unity Game Development

Procedural Content Generation for Unity Game Development

Ryan Watkins
SDL Game Development

SDL Game Development

Shaun Mitchell

Publisher Resources

ISBN: 9781785886713