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Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

Who this book is for

This book is aimed at those who have knowledge of game development in C++ and are looking to incorporating procedural generation into their games. It will assume a fairly solid understanding of the fundamentals of programming, such as data types, return types, method calls, and so on. An understanding of the concepts behind game development is also assumed as we won't be looking at the underlying engine.

A game template is provided, and we'll use SFML to extend it throughout the course of the book. No prior experience with SFML is assumed. After completing the book, you will have a solid understanding of what procedurally generated content is, how it is used in games, and the collection of practical skills that will be applied ...

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Publisher Resources

ISBN: 9781785886713