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Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

Spawning a random item

Currently, when we load our game, set items are spawned. We need to add an element of randomness to do this, and something as simple as a switch statement is all that's needed. Where we can, we always want to add options to create random and procedurally generated content.

To randomly spawn our items, we need to generate a random number between 0 and the number of items we have, and then use that in a switch statement. As stated previously, there isn't one approach to procedural generation, so there will be other methods to doing this.

Let's add in the number generation and switch statements to choose which item to spawn. The updated Game::PopulateLevel function should look as follows:

// Populate the level with items. void ...
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Publisher Resources

ISBN: 9781785886713