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Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

The use of procedural generation in games

Now we know what procedural generation is, and that it's the element of randomness we add that lets us create dynamic systems, let's take a look at some examples of how it is used in games. There are countless ways in which it can be utilized; the following are just a few major implementations.

Saving space

Necessity, as the saying goes, is the mother of invention. As developers of today we're spoiled with the hardware that we have at our disposal. Even the most baseline machines that you'll get today will have a hard drive of 500 GB in size and up as standard. This is quite a luxury considering that just a couple of decades ago that would be MB and not GB.

Game distribution was also a very different game ...

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Publisher Resources

ISBN: 9781785886713