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Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

The pros and cons of procedural generation

For the last time, let's have a look at the major pros and cons of using procedural generation in our games.

Pros

  • It creates dynamic content
  • It can save on memory usage
  • It saves development time and money
  • It creates a large variety of options
  • It increases replayability

Cons

  • You relinquish control*
  • It can be taxing on hardware
  • It can feel repetitive
  • It's hard to script set game events
  • It may generate unusable content

Note

* The amount of control that you will relinquish depends upon the quality of your algorithm. At the end of the day, you're the one that writes the algorithm. Therefore, you can make it do what you want.

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Publisher Resources

ISBN: 9781785886713