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Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

Audio manipulation

As with graphics, SFML offers a number of functions that allow us to modify sounds. Therefore, we'll use these to alter the pitch and volume of our sound effects to create variance. We'll then use advanced functions to create 3D spatialized sound, bringing depth to the scene through our audio.

Behavior and mechanics

It's not just the static items and resources that can be generated procedurally. To add more variance to our gameplay, we'll use some procedural techniques to create dynamic gameplay mechanics. Specifically, we'll create a system that will generate a random goal for the player, and present them with a random reward should that goal be achieved.

We'll also give our enemies some basic Artificial Intelligence (AI) in

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Publisher Resources

ISBN: 9781785886713