Index
A
- A*
- implementing, in game / Implementing A* in the game
- enemy, enabling to follow path / Enabling the enemy to follow a path
- pathfinding behavior, calling / Calling the pathfinding behavior
- path, viewing / Viewing our path
- A* algorithm
- defining / The A* algorithm
- implementing / A breakdown of A*
- level, representing as nodes / Representing a level as nodes
- open list / The open and closed list
- closed list / The open and closed list
- H, G, and F costs / The H, G, and F costs
- H value / The H value
- G value / The G value
- F value / The F value
- Manhattan distance / The Manhattan distance
- parenting nodes / Parenting nodes
- pseudo-algorithm / The pseudo-algorithm
- A* pathfinding algorithm
- coding / Coding the A* pathfinding algorithm
- Tile datatype / The Tile datatype ...
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