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Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

Simple and Fast Multimedia Library (SFML)

Whilst you will have experience with C++, you may not have any prior experience with SFML. That's fine, the book doesn't assume any, so now let's take a brief tour through it

Defining SFML

SFML, short for Simple and Fast Multimedia Library, is a software development library that provides easy access to multiple system components. It's written in C++ and is split into the following succinct modules:

  • System
  • Windows
  • Graphics
  • Audio
  • Network

With this architecture you can easily pick and choose how you want to use SFML, ranging from a simple window manager to use OpenGL, to a complete multimedia library that is capable of making full video games and multimedia software.

Why we'll be using SFML

SFML is both free, open-source, ...

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Publisher Resources

ISBN: 9781785886713