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Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

The drawbacks of procedurally generated art

With the good comes the bad, and procedurally generated art is no exception. Though it is flexible and saves space, it does come with a few drawbacks.

Lack of control

One of the first drawbacks is application agnostic, and is a drawback of procedural generation as a whole; the loss of control that comes with it. If you're generating art procedurally you lose the touch that a skilled artist can give it. The content can lack character and feel very rigid due to being the result of a deterministic process, not a creative one. A good procedural algorithm can mitigate this to a certain extent, but it's hard to generate content that feels and looks as natural as a talented artist would make it.

Repeatability ...

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Publisher Resources

ISBN: 9781785886713