January 2016
Intermediate to advanced
304 pages
6h 17m
English
To help you test your knowledge of this chapter's content, here are a few exercises that you should work on. They are not imperative to the rest of the book, but working on them will help you access your strengths and weaknesses in the material covered:
tile to the game. Hook this up to the spawn code and change the underlying level grid so that the player cannot move through it.Game::SpawnRandomTiles() are hard-coded:// change a selection of random tiles to the cracked tile sprite this->SpawnRandomTiles(tileIndex, 15);
Use RNG to generate ...
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