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Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

3D sound – spatialization

Now let's look at ways to create some 3D audio to bring depth to a game scene. When we walk past a torch, we want to hear it move past us, and we want to be able to hear our enemies coming at us from a direction. Spatialization allows us to do this, and SFML has great features to help us achieve that.

The audio listener

We've already defined what the audio listener is and how it is used to create spatialized audio. As the first step toward achieving this, we need to set the position of the listener after each update, ensuring that all the sounds in the level are heard from the player's perspective.

At the start of each game's update, we recalculate the player's position. Right after this we can update the position of the ...

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Publisher Resources

ISBN: 9781785886713